Monday, August 23, 2010

Why Orks Suck... again

Another post on Why Orks Suck. This time by Mercer from Imperius Dominatus. Before going into the actual content I will put this comment up as a preface of sorts...
I personally like Orks. I just think in some areas they could be better. I play my Orks often (BW spam) and so far haven't lost a game and only drawn one.
- Mercer in the discussion from Why Orks Suck
Now onto the actual content...
So I was the blogosphere and came to my daily drop in on Yes The Truth Hurts and found this interesting article about why Orks suck. I have to say I more or agree with Stelek on this one, I'm going to go over a few of his points though and share my thoughts.
1. Orks suffer from not so high strength  weapons. Sure they have power klaws which can be S9 on the charge, but that's charging! Something is needed to bust vehicles from a distance, Lootas can only do so much you know and rokkits are hit and miss! 
2. I just do not understand why people rave about Trukks - they're shite. 
Lets compare it to a Space Marine Rhino, which is armour 11 apart from the rear, is a tank and has two firing positions and exit doors on the rear and both sides. 
The Trukk is armour 10 and open topped, sure open-topped has a positive but it's negative is +1 on the damage table so the Trukk price should be reduced as the open-topped's rules cancel each other out if that makes sense. Ok it's a fast vehicle, but being armour 10 this will make it a fast weak target and your boyz still cannot get out anyway - a cover save for this would have been better, or give it the turbo boost special rule or something to give a cover save! 
The Trukk should be cheaper about 30 points and have the turbo boost special rule so it can go 24" and get a cover save - that would be a lot better. 
3. You're quite limited with builds due to certain poor units. You can go either the all biker route using Wazdakka which will cost some points, Trukk spam which Trukks are shite, Kan wall which weapons which don't allow cover saves i.e flamer templates will mince through or battlewagon rush, which you're limited on because they're heavy support or only dedicated transport for certain units.
Making other units better and sometimes cheaper would enable plenty more builds. You just keep seeing the same old Ork lists over and over, and tbh the biker one has had its day now. 
4. Termagants cost the same price as Ork Boyz and have a better weapon, ballistic skill and higher initiative. Sure the Orks have more attacks but higher strength for each unit would be better, once you're locked in combat furious charge is no go so your Ork Boyz are only S3 - whoopy do!
Increase +1 strength would be better. Orks are fearsome and strong, I expect a Nob to be S5 standard not S4 same as a Space Marine! 
5. Orks have a crap armour save. Ok I can live with this but with cover denying weaponary becoming more and more common it's a problem. Stelek mentioned about move through cover, I'm not sure on that one however fleet as standard would be a big help to a entire army which is close combat orientated.
6. Fearless is crap-ola. I played a game recently and wiped out some Orks down to 2 after armour saves thanks to the fearless rule and losses in combat, nice! Stelek talks about fearless wounds and crap armour saves being bad for Orks here.
Stubborn is the much better one. The Orks would still run even if all their mates are there.
Here's some other posts of mine about issues with the Ork codex:
Orks are NOT a competitive army
How to make Orks better
- Mercer in Why Orks Suck

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