How many players understand Shadows in the Warp? Well even if you do this post by Dverning is still a useful read for any general... unless your allergic to Mathhammer...
Shadows in the Warp forces Psychic tests on 3d6. Additionally, if any of them are double 1s or double 6's, the Psyker suffers Perils in the Warp. So really, it works similar to Eldar Runes of Warding
- Unmodified Ld 9: 80.6% Success, 13.9% Failure, 2.8% Perils & Success, 2.8% Perils & Failure
- Shadows in the Warp Ld9: 37.5% Success, 47.7% Failure, 7.4% Perils & Success, 7.4% Perils & Failure
- Unmodified Ld10: 88.9% Success, 5.6% Failure, 2.8% Perils & Success, 2.8% Perils & Failure
- Shadows in the Warp Ld10: 50.0% Success, 35.2% Failure, 7.4% Perils & Success, 7.4% Perils & Failure
- Dverning in Shadows in the Warp
Note - I came across this article by Dverning the other day and felt that it was appropriate for the 'Nid series. Rather than post it on the 15th of July I've decided to post it alongside the other two 'Nid Psychic Power posts (alliterations FTW).
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