Friday, November 26, 2010

Destroyer Wing - Alone in the Dark

This is the newer version of Stelek's Destroyer Wing that has more of a close combat punch...
So, what is the one thing I want in a Necron army that I can’t find?

A decent CC unit to protect myself from enemy assaults.

Something you can put out in midfield to both speed bump an enemy army and push them back out of your half of the board.

Well, carefully crafted, you *can* do this.

You still need to be extremely careful, but at least you can suck it up and hurt people instead of wondering where you can run to.

This is a very carefully crafted army.

No, it won't work at lower levels.

It will work at higher levels (add destroyers, hurr).

At any rate, let's get to it:

2000 Pts - Necrons Roster - Necrons - Alone in the Dark

Notes: Rather than depend on craptastic units to destroy, defend, or otherwise annoy the enemy-give them a solid target to deal with.

Where is the Res Orb, you ask? It’s nowhere really, it's on a Lord in case you really really need it, but most of the time you won’t and it will just be used to save your Lords. I've learned from playing my Necrons, that I don't *need* it very much. People who are stupid and shoot my Warriors in cover figure out quickly my Warriors don't do much and to shoot other things instead.
The bold was added by me to emphasis the point that you should focus your fire power on Necron Mobility and anti-tank... so shot the crap out of Destroyers and Heavy Destroyers. With them dead it is just a matter of Phasing Out the army... and yes still ignore Monoliths because as we know they suck thanks to costing a crap tonne while offering very little (read: none) anti-tank support. 

Like the Destroyers. They do most of the damage. I'd rather have more, but bringing along 2 Lords and a Pariah unit is expensive.

Will some units just walk through the unit? Of course. Black Templar Termies with Furious Charge and Lightning Claws comes to mind. Nasty stuff. Be jealous biatches. That's what the Scarab Swarms are there for.

So, why Pariahs? Well, I was spending about the same amount of points on Immortals, which are great speed bumps against most units but aren’t so awesome against anyone that swings a blade.

Pariahs get two things you don't normally get-they get 2D6 armor penetration, and they make the Lords fearless.

They do need cover saves though, and that's what the Scarab Swarms are for. In a pinch, you can attach one (or both!) Lords to the Swarm unit and go hunt down IG tanks, who hate this unit with a passion. As subpar as those Lords are, they can still beat up many units in CC.

Anyway, you zoom the Swarms in front of your Pariahs and engage annoying units with them, and the Lords. If there's a target that you can kill and get into cover after killing it, you should. Even if it looks questionable, do it anyway. If you face a nasty CC character, suicide a Lord onto him. Worst that happens is you lose the Lord but you kill all of that guys buddies, and he runs away. Are you likely to catch anyone? Not particularly, but hey at least you have 4 units that can stop combat squads from laughing your army away.

I'd say however that this army is a fraction of it's potential, and works best at 2500 points when you can:

Max out all 5 Destroyer units, the Pariahs, the Scarabs, and give the 'other' Lord a Nightmare Shroud (combine with Soulless for fleeing enemy units) and a Phase Shifter. That's exactly 2500 points, btw.

And that's the best Necrons can do, is 'scare' people with Pariahs. Doesn't work on everyone, but those it does work on don't like them one bit. Make sure you get the charge by sacrificing the Scarabs, and take hits on your Lords whenever possible to conserve your strength, and things will work better than usual.

Way better than the normal way, which is usually 'back in the case, boys!'. lol

- Stelek from YTTH in Necrons: Rebuilt (and Alone)

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