This was a brain exercise by Stelek to unlock the codex as he put it. It was spread over three posts but to make it easier I will combine them with some minor editing...
As many of you know, I've been nothing but a big old negative nelly when it comes to Orks. As I have an Ork army sitting around, it'd be nice to get use out of it (well ok I have two but one is yet unbuilt lol).
Now there are some minor issues to be dealt with when considering Orks, namely:
- To get 'good' Ork Troops, you really need Wazzdakka or standard Warbosses (or Ghaz, of course) in the army.
- To make Killer Kans work best, you either need a solid screening force or you need a big mek with KFF (and preferably mounted).
- Having any Meganobz in the army really requires Mad Dok, to provide them with a 5+ invulnerable save and make them Fearless but then they don't get FNP and regular Nobz get better options (and don't need Mad Dok).
Every Ork army should if possible include:
- Maximum Lootas (max defined as each FOC slot filled up).
- At least one Deffkopta unit with buzzsaw (for first turn scout assaults).
- Gretchin for cheap scoring units/screeners.
Every Ork army should avoid if possible:
- Trukks. Primarily because they die so easily but also because they do not become terrain...
...So, here's what I've been thinking for a while now--a way to make Orks at least 'semi-competitive'. Much like the Demon list, the whole point of this exercise is to 'unlock' the Codex, as it were.
An army designed from the outset to be able to handle virtually all armies. The same exception for the Demons, applies to the Orks. All Land Raider armies are, frankly, too much for the army to handle. The best you can really hope for is a Generalship win, or a Luck win. A list win is unlikely, as you hold the window and they hold the brick. Sooner or later, that brick is going to hit your window and shatter it. Just the way it is. You have GW's shortsightedness to thank for this state of affairs.
I think it's possible to create such a list. I've got it in my head, but let's continue the discussion (nows a good time to revisit some Ork lists, if you are so inclined)...
... So, this is a list I've been playtesting, trying to make Orks work. While it's an odd collection, I note a couple others have been running a similarly themed list.
The inspiration for this came from my Eldar, who have really really bad troops--but if you bring some Guardian Jetbikes along it really changes the way the army runs...
Click here for army list
... 8 anti-tank units (3xlootas, 2xbuggies, Wazzdakka, Kannons) and anti-infantry everywhere, plus hopefully enough anti-assault elements. Kudos to all the excellent ideas, looks like I'm not alone in thinking highly of old Wazzy. Now if only he could hit something. lol
- Stelek in his Re-Envisioning Orks: Part I, Part II, Part III
As usual for anything relating to YTTH it is the discussions that you really need to read to get a better picture of things. My next Orks post will have another army list by Stelek...
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